In other words, the beginning of the campaign is a lot more difficult than the end. Watch out, GV that camera was expensive!Īnother issue is that the difficulty curve is very counterintuitive. I completed the campaign with both characters and hoped to see a bonus third character unlock by doing so but all I got for my efforts was completing a couple of challenges that awarded me with more pixel stickers. The only notable differences are that GV has special abilities while Beck can choose different shot types and GV can double-jump while Beck can air-dash. For example, you can have one that's suited for platforming with the ability to double-jump and another that's purely for combat complete with attack and defense multipliers.Īll of this being said, I'm kind of disappointed by the fact that both characters play as similarly as they do. You'll not only turn each of them into a robot-slaying machine you can also have an array of configurations per character that you can switch to on the fly to overcome any situation that may arise. Fiddling around in the customization menus to maximize each character's capabilities is extremely rewarding. They'll also gain modules that they can equip. Next, both Beck and GV will gain CP as they progress which basically represents their maximum equipment load. For the record, I currently have 75 which is probably about half. First, you'll fill out a collection of pixel stickers that are purely superficial but collecting them all will be a fun task for perfectionists. If trouble ever arises, these chums will be at your Beck and CallĪs you progress through the campaign as either Beck or GV, you'll amass a wealth of collectibles. In the end, Mighty Gunvolt Burst's sights and sounds are sure to delight. The sound effects are equally well-done and provide satisfaction to battling enemies and collecting power-ups. Anyway, the music is superb and comes close to the quality of the original Mega Man games. Whether you're jumping high underwater, hopping across Runbow-style disappearing platforms, or trying to play with the screen tilted you're in for one varied campaign. Their design is also noteworthy as you'll come across many unique situations that'll test your gaming skills. The stages are fantastically detailed and provide distinct visual styles. Mighty Gunvolt Burst's graphics are about halfway between 8-bit and 16-bit which provides a unique-looking world that feels retro yet doesn't emulate any particular era. Overall, this is classic 2D action that'll keep genre fans hooked. Achieving a high combo of Burst kills will net you enough points to get a higher grade by the end of a stage. Also, you're awarded extra points as you defeat enemies in close proximity which is known as Burst. Although you have unlimited lives, you're graded upon completing each stage so you'll want to perish as little as possible. One aspect that's handled beautifully is the scoring system.
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The gameplay itself is full of tough platforming and plenty of enemies to shoot which will feel right at home for any fan of retro action games.
This simplistic control scheme allows you to focus on the gameplay and not fumble around or memorize needlessly complicated actions. The only additional button is used for GV to open a menu that contains special abilities for him to perform. Aside from running, jumping, and shooting there really isn't much more to the controls. Mighty Gunvolt Burst is quite a simple 2D action game at its core. 9 and Azure Striker Gunvolt with a retro coat of paint and a few new twists so get ready for some Mega Man style fun! Beck wishes these robots would stop monkeying around Mighty Gunvolt Burst combines the heroes of Mighty No. Inti Creates' 2D action crossover has come back after its 2014 3DS debut. Mighty Gunvolt Burst is also available for 3DS
Maciejewski playing a Nintendo Switch on June 15, 2017